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Edina
Offering quality real estate and commercial business Photos, Videos, Virtual Tours, Product, and Aerial services. Hobby turned passion, in 2018, LTE Photography was formed to fulfill a need in affordable services in the area. Relocated in 2022 from North Central Iowa to Central Iowa. We do all services ourselves, and deliver finished and fully edited deliverable products in 24 to 48 hours.
Edina
Abdinasir Abdul
This article is about the video game series. For other uses, see SimCity (disambiguation).
SimCity
SimCity (2013) logo.jpg
Official game logo for SimCity 2013
Genres Construction and management simulation, city-building
Developers Maxis, Tilted Mill Entertainment, Aspyr Media, Full Fat, Infrogames, Nintendo EAD, Babaroga, HAL Laboratory, Track Twenty
Publishers Electronic Arts, Brøderbund, Maxis, Nintendo, Superior Software, Acornsoft, Infogrames Entertainment, SA, Zoo Digital Publishing
Platforms Microsoft Windows, Linux, Mac OS, Wii, PlayStation, Nintendo 64, Nintendo 64DD, PlayStation Network, Nintendo DS, Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS, Android, PC-98, GBA, OLPC XO-1, OS/2, NeWS, Web browser, SNES, Tk, Unix, X11 TCL, Sinclair ZX Spectrum
First release SimCity
February 1989
Latest release SimCity BuildIt
December 16, 2014
Spin-offs SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity and SimsVille
SimCity is an open-ended city-building computer and console video game series originally designed by developer Will Wright. Developed in Orinda, California, it is published by Maxis (now a division of Electronic Arts) and has spawned several different editions that have sold worldwide, with the first game in the series, SimCity, published in 1989. The ongoing success of SimCity has also sparked the release of many other spin-off "Sim" titles, including 2000's The Sims, one of the best-selling computer games[1]
In every different edition of SimCity, the player is given the task of founding and developing a city from a patch of greenland, defining what buildings are constructed via development zones - residential zones for Sims to live in; commercial zones for Sims to shop and have offices within; industrial zones to provide work through factories, laboratories and farms - as well as ensuring their citizens are kept happy through establishing various services and amenities, all while keeping a stable budget. Since SimCity 2000, players are able to define zones by densities - low density for small buildings, medium density for low to mid-sized buildings, and high density for anything up to large tower blocks - while SimCity 2000, SimCity 3000 and SimCity 4 are the only games that allow the player to alter the terrain of the city before building upon it. SimCity's game mechanics are heavily based on 20th-century California development, with each edition featuring similar gameplay elements - players start from an undeveloped greenfield, cars are the default form of transportation, and earthquakes happen - but with some differences in what buildings, disasters and elements of city management are available; SimCity 2000 is the only game to feature Dams that can be used to provide electrical power, while SimCity (2013) allows players to share police and fire services with other cities for a small fee.
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